I <3 Cube
  • bryant

House Rule: Healing Surge Accretion

How would the following house rule change the game:

Every character resets to four healing surges at the end of an extended rest. You gain one healing surge at the end of every short rest. Your total healing surges gained during a day (counting the original four) cannot be more than your normal max healing surges.

This makes early-day encounters as tough as late-day encounters, since you're not sitting on a ton of healing. On the other hand, it makes healing surges a lot like action points and then you're just managing two resources in the same way, which I dislike. So I dunno.
Old School D20
  • bryant

Masterplan

If you have a Windows computer and are running 4e, allow me to recommend Masterplan to you. Holy crap, this is good. It's a campaign planner and adventure writing aid and it's really really comprehensive in functionality.
Old School D20
  • bryant

Things Lore Sjoberg Does

Monster Manual Comics. Funny. Do not miss the rust monster.

... did you know the Monster Manual 2 contains a stat block entitled Young Rust Monster Swarm? How awesome is that?

Oh, and speaking of old school, I got my Village of Hommlet 4e remix module in the mail today. It came with a poster battlemap! With a tavern and a moathouse on it! And it says "by Gary Gygax and Andy Collins." Gygax! I am so pleased.
I <3 Cube
  • bryant

DDI Changes

Starting July 7th, DDI will be putting out a complete section of PHB 3 material every month; 102 pages total over nine months.

Probably not coincidentally, the price will be going up on July 2nd (10 bucks a month).
Pretty Dice
  • bryant

Melee Sorcerer

So you take like all close blasts as your sorcerer powers except for Dragonfrost. Then you take Reaper's Gale as your level 1 feat, so you can use Dragonfrost as a melee basic attack. Now I can charge and use Dragonfrost for a +1 to hit and I can push the target one square if I hit.

I think I'll need to take Leather Armor Proficiency at level 2 so I don't get hit as much. Being a halfling helps. I also want Weapon Focus: Light Blades for +1 damage on everything (dagger is an implement), and a +2 Vicious Dagger (yes, I get the +2d12 on a crit), and so on.

There are a lot of good sorcerer powers which trigger when someone hits me. Which is sort of the saving grace. I'm like a porcupine!
Old School D20
  • bryant

Monk!

I like how WotC puts up articles at midnight, so I can stay up late. Have a monk!

Summary: psionic striker. Dexterity is the primary stat; Wisdom is secondary. Cloth armor, +1 to all defenses, additional +2 to AC while wearing cloth, +1 to Fortitude in the path presented. Unarmed is still a big component of the class; they get 1d8 damage and +3 prof with an unarmed strike.

Apparently the ki power source is dead -- it's not really a generic power source, and it's too tied to a specific culture. I can see what they mean.

The core mechanic is the full discipline: most at-will and encounter attack powers have the full discipline keyword. Full discipline powers have both a standard action component and a move action component. From the way the rule is written, I think you could have a full discipline power that had a minor action and a move action component, say. You don't have to use both components. When you use a component, it chews up that type of action for the turn. You can't use a component twice in one turn with an action point.

The at-wills have some controller to them. 1d6 damage plus knock the opponent prone as an at-will? Yes please. 1d6 damage in a close burst 1? Sure! There're also some 1[W] at-wills. The striker special damage for the path presented is interesting; you can do your Wisdom bonus in damage to an adjacent target once per turn when you hit with an attack. If the target of that damage wasn't the original target, you can slide it 1 square to a square adjacent to you.

Oh, and you can enchant your unarmed strikes. How awesome is that? FLAMING FIST.
Pretty Dice
  • bryant

No Defender

So we ran DALE1-2 (levels 4-7) at Pandemonium last night with my cleric, a bard, two wizards, a barbarian, and an archer ranger. The barbarian's big hit point total and the double healing made it pretty easy -- we didn't see a single PC drop. On the other hand, I think Cody missed adding a couple of monsters to adjust for six players.

Still, interesting experience.

(no subject)

With today's Dragon article, devas join dwarves and shadar-kai in the hallowed category of "nonhuman races jeffwik would willingly play." Of course, I think of shadar-kai as being basically a human ethnicity, so, it's devas and dwarves, really.